A storm night on a container ship

NORTH ATLANTIC · 49.6°N 27.4°W · 03:00 · Wind 58 mph · Storm, heavy rain (the scene's setting, not live weather)

Sound on. Best with headphones, phone face down.

You're in the bunk of an officer's cabin high up at the back of a container ship, somewhere in the North Atlantic on the way to New York. It's three in the morning, ship's time. Past the foot of the bunk the stacks of containers run away under the deck lights, and far ahead the bow buries itself in a wave and throws it back white. The red night light is on, the clock ticks on the wall, and under everything there's the engine.

What a night on board is like

A ship at sea doesn't stop for the night, so the rules that protect a seafarer's sleep are written into international law. Under the Maritime Labour Convention, in force since 20 August 2013 (ILO), a seafarer's work may not go over 14 hours in any 24, or 72 hours in any seven days. Counted the other way, their rest may not fall below ten hours in any 24 and 77 hours in any seven days, and it can be split into no more than two periods, one of them at least six hours long (Maritime Labour Convention, Standard A2.3).

So at 3am somebody on this ship is on watch, and somebody else is in the middle of the six hours that are theirs. Ships like this one usually cruise at 16 to 25 knots (Wikipedia, Container ship), and a big one carries thousands of containers with a crew you could fit round two tables.

A force 10 storm

The Met Office's Beaufort scale calls force 10 a storm: a mean wind of 48 to 55 knots, with waves probably around 9 metres high and up to 12.5 metres, a sea it describes as very high. To turn knots into miles an hour the Met Office multiplies by 1.15 (Met Office Beaufort scale), so the 58 mph on this scene's card is about 50 knots, right in the middle of force 10.

From the cabin you feel that sea before you see it. The bow lifts, hangs, and comes down into the next wave, and a long way back here the whole steel block of the accommodation gives a slow shudder and settles again.

Field notes

The real place behind the scene: who lives there, the wildlife they share it with, and a few things worth knowing. The same notes open from Field notes in the player.

Somewhere else tonight

If you'd rather be somewhere that doesn't move, there's a lighthouse keeper's cottage in an Atlantic gale. Or sit out a storm in a crew cabin on a North Sea oil platform. Every place is on the map.